The Winnability of Klondike and Many Other Single-Player Card Games

arXiv (Cornell University)(2019)

引用 0|浏览3
摘要
The most famous single-player card game is 'Klondike', but our ignorance of its winnability percentage has been called of the embarrassments of applied mathematics. Klondike is just one of many single-player card games, generically called 'patience' or 'solitaire' games, for which players have long wanted to know how likely a particular game is to be winnable for a random deal. A number of different games have been studied empirically in the academic literature and by non-academic enthusiasts. Here we show that a single general purpose Artificial Intelligence program, called Solvitaire, can be used to determine the winnability percentage of approximately 30 different single-player card games with a 95\% confidence interval of +/- 0.1\% or better. For example, we report the winnability of Klondike as 81.956% +/- 0.096% (in the 'thoughtful' variant where the player knows the location of all cards), a 30-fold reduction in confidence interval over the best previous result. Almost all our results are either entirely new or represent significant improvements on previous knowledge.
更多
查看译文
关键词
General Game Playing
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
0
您的评分 :

暂无评分

数据免责声明
页面数据均来自互联网公开来源、合作出版商和通过AI技术自动分析结果,我们不对页面数据的有效性、准确性、正确性、可靠性、完整性和及时性做出任何承诺和保证。若有疑问,可以通过电子邮件方式联系我们:report@aminer.cn